![]() Circle elements -available since 0.91- take less code to describe in the file, resulting in a smaller document but don't think there would be a significant difference in rendering time.This topic had a similar problem of improving performance on a large file, whether it is possible linking/embedding/appending parts of another drawing. Remember this produced rendering glitches originally, rendered through browsers. My guess is it is not so good idea to make thousands of used defs either. Qiestion is more of the comparing of storing data in the def section of the file or elsewhere and rendering time.Īs far as I could see it too much of the unused defs can lead to crash. So then filter complexity can be sorted out of this kind of comparison. If you zoom out, complex blurring can be rendered quickly. In general the necessary rendering processing power for filters is related to the filter's complexity and the filtered area/number of pixels to compute. That's 11 simple filters applied on a rectangle of the same gradient fill. Just a colormatrix filter primitive added with hue rotate mode, each of them from 10, 20. Speaking of the mentioned filters, that was very simple. It's probably a "non-issue" but I just want to understand better Which is more likely to cause performance problems (on a computer with low ram)?ġ - 100 circle shapes (zero nodes) or 100 circular paths (4 nodes each, 400 nodes)Ģ - Circles all filled with the same single gradient or circles filled with 100 different gradientsģ - Circles filled with gradients or circles filled with any filterĤ - Circles filled with typical filter (simple blur) or circles filled with one of Lazurs's filters (which are based on many objects) (such as ) What if you were making an image of soap bubbles, and you had 100 circles or more, all different sizes. ![]() So I started wondering about a few different things, as far as Inkscape's performance. Like if I have an Inkscape file with many paths, with 1000 and approaching 2000 nodes, Inkscape starts to slow down. So I started wondering if those particular filters, which are based on the large number of objects, would tend to be "heavy" as far as Inkscape's performance. Some of them are made in what I think of as an unusual way, meaning that they are based on a large number of objects (such as circles or rectangles, for example). I was just looking at some of Lazur's new filters ( ).
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